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Splash is Liquid Dragon's proprietary game engine. Splash is a powerful, extensible, fully data-driven game engine that features all the newest
graphics technology used today in the industry combined with other unique proprietary techniques.
Splash also features the first ever real-time full fluid dynamics engine.
Our unique fluid physics solver combined with advanced programmable shaders technology allow us to
create some of the most realistic and interactive environments ever seen in computer games.
Splash boasts of a full suite of editing tools for level creation. Our tools enable the user to edit content as the game is running and see the changes in-engine on the fly.
All parameters of the game can be edited in this way in real-time. This feature drastically speeds up the level editing process and allows developers to get instant feedback when tweaking gameplay thus saving valuable time for programmers, designers and artists alike.
Engine Features:
GRAPHICS:
- Full library of programmable shaders.
- Hardware transform & lighting.
- Per vertex and per pixel lighting.
- Directional, point, ambient and emissive lights.
- Per pixel specular and gloss map.
- Object and Tangent space Normal Mapping.
- Fresnel based reflections and refractions.
- GPU based particle systems.
- Depth buffer shadow maps.
- Sub-surface scattering.
- Animated textures.
- Level of Detail.
ANIMATIONS:
- Skeleton animation system with up to 4 bones per vertex.
- Multiple per bone animation blending and animation interpolation.
PHYSICS:
- Fluid physics. Splash hosts the only real-time fluid dynamics simulation engine in the industry
- Rigid Body physics. Splash integrates both the Bullet and Havok physics library and comes with a complete suite of tools to set up and edit physics scenes.
TOOLS:
- Full suite of editing tools for level creation.
- Real time level content editing.
- All objects and behaviors can be edited in game: Meshes, animations, textures, shaders, physical properties.
- Powerful link editor allows designers to link any parameters of two objects together in a variety of ways.
This gives the tools unprecedented flexibility and empowers designers to create complex effects and behaviors
without requiring any additional programming work.
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