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Splash is Liquid Dragon's proprietary game engine. Splash is a powerful, extensible, fully data-driven game engine that features all the newest
graphics technology used today in the industry combined with other unique proprietary techniques.
Splash also features the first ever real-time full fluid dynamics engine.
Our unique fluid physics solver combined with advanced programmable shaders technology allow us to
create some of the most realistic and interactive environments ever seen in a computer game.
Splash boasts of a full suite of editing tools for level creation.
Our tools enable the user to edit content as the game is running and see the changes in engine on the fly. All
parameters of the game can be edited in this way in real-time. This feature greatly facilitates level content
editing and gameplay tweaking and saves valuable time for developers.
Engine Features:
GRAPHICS:
- Full library of programmable shaders.
- Hardware transform & lighting.
- Per vertex and per pixel lighting.
- Up to 4 point lights and one directional per object.
- Directional, point, ambient and emissive lights.
- Per pixel Phong specular lighting with specular map.
- Normal mapping.
- Pixel accurate reflections and refractions.
- High dynamic range cubemap reflections.
- Projective textures.
- Animated textures.
- Object instancing.
- Level of Detail.
ANIMATIONS:
- Skeleton animation system with up to 4 bones per vertex.
- Multiple per bone animation blending and animation interpolation.
- Animation Level of Detail reduces the cost of animation based on distance.
PHYSICS:
- Fluid physics. Splash hosts the only real-time fluid dynamics simulation engine in the industry
- Soft Body physics. From ropes to cloth, Splash can simulate a large variety of deformable objects.
- Rigid Body physics.
TOOLS:
- Full suite of editing tools for level creation.
- Real time level content editing.
- All objects and behaviors can be edited in game: Meshes, animations, textures, shaders, physical properties.
- Powerful link editor allows designers to link any parameters of two objects together in a variety of ways.
This gives the tools unprecedented flexibility and empowers designers to create complex effects and behaviors
without requiring any additional programming work.
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